For the Go-Nano project we examined several co-creation tools developed by profit and non-profit organisation.
The most useful ones you will find here. All freely available under Creative Commons.
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The Science2Design4Society (S2D4S) method is the design and research approach developed by and used in the DesignLab of the University of Twente. The spaces of the DesignLab are directly linked to the phases of the method. In the core, the DesignLab is a physical place in which the designing character of the University of Twente is shown explicitly. Design forms, together with working in multidisciplinary teams and focus on relationships between technology and society, the basis for the DesignLab and the S2D4S method. This makes the DesignLab is a platform for multidisciplinary collaboration, innovation and creativity, for which ‘design research’ is taught, studied and practiced based on a clearly distinctive profile: Science2Design4Society.
Frank Kresin tells about this method in one of our video interviews.
Making Sense is a project that ran for two years between 2015 and 2017 and has been co-funded by the European Commision Horizon2020.
This book is intended to help community activists who are curious or concerned about one or more issues, whether local or global, and are motivated to take action. This resource can also be of value to professionals in organisations which support community actions and activists. This book will be of interest to researchers in the fields of citizen science, community activism and participatory sensing, government officials and other public policy actors who wish to include citizens’ voices in the decision-making process.
Frank Kresin tells about this project in one of our video interviews.
This co-design playbook is produced by Jisc, a non profit organisation in het UK, which provides digital solutions for UK education and research.
Co-design is a method for working closely with end users and stakeholders to explore new ideas and develop solutions that meet their needs. It’s clear, simple and agile and helps us to create better products and services for our members. In this playbook you can explore different tools for collaborative innovation.
An initiative by Nesta, a global innovation foundation based in London.
This is a toolkit on how to invent, adopt or adapt ideas that can deliver better results. It’s quick to use, simple to apply, and designed to help busy people working in development. It draws on a study of many hundreds of tools currently being used – here we have included only the ones which practitioners found most useful. the tools are not coming out of thin air. many of them are well documented and have been widely used in other sectors. In that sense this toolkit is standing on the shoulders of giants, and we are happy to acknowledge that. All the tool descriptions include a key reference, so it is easy to trace back their origins and dive deeper into other publications about their application.
The toolkit has been developed by the European project RICHES, bringing cultural heritage and people together in a changing Europe and finding new ways of engaging with heritage in a digital world.
Waag has developed a co-creation brainstorm toolkit for cultural heritage professionals to assist them in defining their co-creation process. It has its place very early on in a co-creation project. Practically the toolkit guides you and your team through a structured brainstorm process. The brainstorm is set up in such a way that it will help you to critically look at your own ability as an organization to engage in co-creation, explore the skills you need, identify potential stakeholders for your co-creation trajectory and clearly define the impact you want to have.
The co-creation brainstorm toolkit consists of: game master instructions, that will guide you through the session; a printable mat, which consists of three (colored) circles of attention, helping you to physically ‘lay out’ your conversation on the table; collaborative exercise cards, containing instructions for the brainstorm; canvasses, helping to visualize or storyboard your ideas; method cards, illustrating our favorite co-creation methods to choose from.
The co-creation navigator guides you through the different stages of co-creation, from preparation to execution, and directs you to tools and methods that help you in each stage. You will learn how to build your project foundation, how to get in the right frame of mind and how to remain innovative throughout the co-creation process.
The co-creation navigator uses the metaphor of a subway map to guide you on your journey through the different stations of a co-creative process.
This is the first iteration of the co-creation navigator, made available in the Cities-4-People project. As our own co-creation process moves forward, we will incorporate feedback based on user needs in order to develop the application further.
This is a toolbox for anyone who wants to do things more creatively and collaboratively in their team or organization. It’s a collection of methods and activities, based on Hyper Island’s methodology, that you can start using today.
Learning-by-doing (or Experiential Learning) is the process of learning new skills, knowledge, behaviours and attitudes through active reflection on direct experienced. It is a widely used learning approach that centres around a four-step process: first, a concrete experience; second, reflection on that experience; third, drawing conclusions and insights; and finally, applying new learning. The tools in the Toolbox emphasize experimentation, participation and action and designed to be applied with a learning-by-doing approach.
The European project FoTRRIS aimed at fostering a transition towards RRI Systems. Each transition experiment worked the same: a competence cell was set-up, a group of stakeholders from the quadruple helix was invited to join in, and then, together, they applied the 5-step method to co-create one or several co-RRI project concepts. We call this group of people all co-creating together, a transition arena.
At IDEO.org, part of our mission is to spread human-centered design to social sector practitioners around the world. The Field Guide to Human-Centered Design reveals our process with the key mindsets that underpin how and why we think about design for the social sector, 57 clear-to-use design methods for new and experienced practitioners, and from-the-field case studies of human-centered design in action. The Field Guide has everything you need to understand the people you’re designing for, to have more effective brainstorms, to prototype your ideas, and to ultimately arrive at more creative solutions.
This web-based resource has been created by the Helen Hamlyn Centre for Design at the Royal College of Art to share ways to design with people. Get started by meeting real people and exploring a range of activities of daily living. On this site you can review design methods, develop protocols for ethical practice and contribute your own ideas.